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  • rune e sigilli riciclabili

    https://www.mmo.it/index.php/2018/11...i-riciclabili/
    vincere o perdere importa relativamente, occorre fare per trovare un senso.

  • #2
    Rune and Sigil Revamp

    Runes and sigils can be strong augmentations to builds, but some have been less useful. With this update, the majority of runes and sigils in Tyria have changed in some fashion—some subtly, some dramatically—with the goal of creating more meaningful choices from a bunch of interesting options.

    We’ve aimed to remove randomness in general so you can better evaluate and depend on an item’s benefits. Dubious advantages like gaining aegis when you’re struck can actually encourage you to get hit. This feels odd, and is even worse when getting hit isn’t guaranteed to give you that benefit. So, we’re getting rid of the vast majority of “when struck” upgrades and all of their unpredictability.

    Below you’ll find a few examples of runes and sigils that are getting tuned up, tuned down, shifted laterally, or reworked entirely to offer you greater variety and choice.
    Rune of Dwayna

    Rune of Dwayna will hone in on solidifying its support role while also providing a nice boost to your own survivability. As described earlier, the chance to gain regeneration when you’re struck is disappearing.
    Old:
    (1): +25 Healing
    (2): +10% Regeneration Duration
    (3): +50 Healing
    (4): 25% chance to gain regeneration for 10 seconds when struck. (Cooldown: 45 Seconds)
    (5): +100 Healing
    (6): +20% Regeneration Duration; after you use a healing skill, you and nearby allies gain regeneration for 5 seconds. (Cooldown: 10 Seconds)

    New:
    (1): +25 Healing
    (2): +10% Regeneration Duration
    (3): +50 Healing
    (4): +20% Regeneration Duration
    (5): +100 Healing
    (6): +10% Maximum Health; regeneration you apply is 20% more effective.
    Rune of the Ogre

    The new Rune of the Ogre now summons a stalwart rock-dog ally upon entering combat instead of granting you a chance to summon one when struck. If you’re still in combat when the cooldown is over, your rock dog will be automatically resummoned.

    Old:
    (1): +25 Power
    (2): +35 Ferocity
    (3): +50 Power
    (4): 25% chance to summon a rock dog when struck. (Cooldown: 90 Seconds)
    (5): +100 Power
    (6): +4% Damage

    New:
    (1): +25 Power
    (2): +35 Ferocity
    (3): +50 Power
    (4): +65 Ferocity
    (5): +100 Power
    (6): +4% Damage; summon a rock dog while in combat. (Cooldown: 60 Seconds)
    Rune of the Scholar

    The new scholar rune parts with half of its damage modifier while you’re healthy, but gains a significant dose of ferocity, giving you a more reliable damage increase at the cost of highly conditional damage.

    Old:
    (1): +25 Power
    (2): +35 Ferocity
    (3): +50 Power
    (4): +65 Ferocity
    (5): +100 Power
    (6): Increase damage by 10% when health is above 90%.

    New:
    (1): +25 Power
    (2): +35 Ferocity
    (3): +50 Power
    (4): +65 Ferocity
    (5): +100 Power
    (6): +125 Ferocity; increase damage by 5% while your health is above 90%.
    Sigil of Vision

    The new Sigil of Vision takes the core concept of the Sigil of Intelligence and pushes it a little further. Three critical strikes can be meaningful, but they’re often consumed immediately. By switching to a duration of time, more impactful choices can be made about whether to invest in your precision and critical strike chances or to rely on windows of opportunity.

    Old (Sigil of Intelligence): The next three attacks have a 100% chance to critically strike after swapping to this weapon in combat. (Cooldown: 9 Seconds)
    New (Sigil of Vision): Critically strike an enemy for 3 seconds after swapping to this weapon in combat. (Cooldown: 9 Seconds)
    Sigil of Celerity

    Celerity will change from granting you quickness at a potentially awkward and unpredictable time to granting quickness when you decide to disable a foe, creating a chance to capitalize on the enhancement.

    Old: Gain 1 charge after killing a foe, and gain 5 charges after killing an enemy player. At 25 charges, gain quickness for 5 seconds. (All stacks are lost when in a downed state.)
    New: Gain quickness for 5 seconds after disabling a foe. (Cooldown: 20 Seconds)
    Sigil of Concentration

    Concentration has been impacting boon-granting professions for some time. While it has enabled a few very strong builds, it also makes the Sigil of Concentration mandatory in high-end PvE content, without any way to replace it. So, we’re adding a couple of utility options that will help with this while tuning the sigil to a reasonable level.

    Old: Applying a boon increases its duration by 33% for 7 seconds after swapping to this weapon in combat. (Cooldown: 9 Seconds)
    New: +10% Boon Duration

    We’ve been working on this project for a long time, and we are looking forward to sharing it with you.
    —The Guild Wars 2 Systems Team
    Ultima modifica di kobadera; 14/11/18, 08:12.
    vincere o perdere importa relativamente, occorre fare per trovare un senso.

    Commento


    • #3
      Per le scholar apprezzo la modifica perchè non è facile avere la vita sopra il 90% anche con un druido. A mio avviso l'hanno resa più utile per un gruppo non pro.
      Per il sigil of concentration, mi spiace. L'avevo appena preso per il druido .
      vincere o perdere importa relativamente, occorre fare per trovare un senso.

      Commento


      • #4
        Grazie Koba. Ecco perché mi erano tornati indietro 5 gold dal PvP, perché evidentemente ho comprato una runa o un sigillo che non ci sono più in gioco.
        Parliamone di sti cambiamenti e teniamo d'occhio le build. Mi sembra di capire che adesso la scholar sia ancora più utile sul dragonhunter, ci aumenta il dps vista la quantità di critici che facciamo.
        PG su Guild Wars 2:
        Gretha Van Fleet (Guardian Fractal) - Mylva Barring(Ranger PvP)
        Neverborn The White (Necro -stand by-) -
        Lilith Morrighan (Mesmer -standby-) - Fionn Mac Cuhmail (Warrior -stand by-) - Artemide Uscieri (Thief -stand by-) - - Nina Fioravanti (Elementalist -stand by-)


        PG su Elder Scrolls Online:
        Artemide Uscieri (Nightblade stam 50 - Daggerfall) - Casts-no-shadow (Nightblade mag 50 - Daggerfall) - Lily Frost (Sorcerer mag 50 - Daggerfall) - William Tibbs (Templar stam 50 - Daggerfall) - Hammer Fall (Dragonknight stam 50 - Daggerfall) - CHAMPION POINTS 641

        Commento


        • #5
          Io aspetterei qualche giorno per vedere come cambiano le build. Al momento né gli x-qtfy né gli snowcrows hanno cambiato nulla

          Commento


          • #6
            Allora ci ho messo un po' a capire quello che hanno cambiato, cerco di spiegarlo qui, poi semmai stasera vi ridico a voce.

            Quando si riciclano gli oggetti ora, rune e sigilli si riciclano pure in automatico. Riciclandoli si ottengono dei lucent mote che servono per craftae i lucent crystal che servono per craftare rune e sigilli. Ogni tanto (per ora non ne ho visto 1) si ottengono anche dei simbols che sono fondamentali per craftare i vari sigilli o rune. Ogni runa o sigillo ha ora un elemento e quando si ricicla si ha una bassa probabilità di ottenere i simboli di quell'elemento.

            Commento

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