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Patch 12/12

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  • Patch 12/12

    Hello Exiles and happy Monday!

    We have a new juicy Live Patch for you. Besides a whole lot of fixes we also have a few new, exciting mechanics and improvements go live today.

    Important mentions are improvement to archery, a completely new weapon type, the katana and that we are releasing the audo-mod updater along with a few first, small RP mechanics in the form of die rolling and the landclaim announcing.

    Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

    For our mod community, the DevKit is queued and should hopefully be available as you read this.

    highlights
    newadditions

    New weapon archetype: Katana
    We have introduced a new weapon type to the game. An ancient type of curved sword from the remote land of Yamatai: the Katana.

    Katanas are two-handed swords with an entirely new and unique moveset. Their damage sits comfortably between spears and hammers with an armor penetration equivalent to that of the greatswords.

    Katanas sport a range of unique features:

    The katana light attack combo is frontal set of attacks with a fair amount of forwards motion. The light attack finisher does damage equivalent to the heavy finisher of other weapons and applies bleed.
    The first light attack comes out very fast.
    Katanas do not have a heavy combo. Instead they can be charged with the Heavy Attack button in a special stance that leads into a very quick dash-attack. This dash-attack does more damage the longer the Heavy Button is held and is released by pressing the Light Attack button while in the special stance.
    Katana dash-attack goes through targets, ignoring collision. It’s a powerful tool to escape tight situations, even when not fully charged.
    Katana dash-attacks can be used as a wildcard replacement for any combo step. This means you can use it as an opener, a link or a finisher and combine it freely with any of the light attacks.
    37Conan Exiles Screenshot 2018.12.10 - 11.37.02.37.jpg2560x1440 1.46 MB
    Bow improvements
    Bows have gotten faster and more deadly! We recently added a selection of new advanced (and deadly) arrows and now we are happy to finally roll out a new feature set for the Bow.

    The bow light attack combo is gone and has been replaced by a single fast shot with minimal after-shot recovery.
    The heavy attack has been revamped and is now a charge-able aimed shot. Hold down Heavy Attack and then press Light Attack to shoot.
    Holding down the Heavy Attack button increases the damage of the shot and if you hold it for long enough, the shot turns into a Power Shot with a flatter trajectory that is perfect for snipe shots!
    Arrows
    We’ve done a number of balance tweaks to arrows in order to increase the usability of specialty arrows and taper the power/cost ratio of some specific arrow types:

    High tier arrows now do more damage. This affects Razor, Hardened Steel and Star Metal arrows.
    Snake and Light Arrows now do minimal physical damage. Snake arrows poison damage remains unaffected.
    Light Arrows are now much cheaper to make. They require no feathers anymore and a single craft makes a stack of 10 arrows.
    Healing Arrows are now much cheaper to make. They require Water Orbs instead of Dragonpowder.
    Gas Arrows are now more expensive to make. They now require a Gas Orb instead of Ichor.
    All specialty arrows are now much five times lighter!
    Locomotion animation improvements
    We have improved all jumping animations, including new take-offs, falling and landing animations that depend on the length of the fall.

    Throwing weapon improvements
    Lots of improvements coming in for throwing weapons with an aim to establish them as a very strong Cripple and damage option for short and mid ranges.

    All throwing weapons can now be recovered! If you hit another player or NPC with your axe or javelin, the weapon will end up in the target’s inventory. If you miss and hit a surface instead, the weapon will be pickup-able by interacting with it.
    All throwing weapons will cripple regardless of the body part hit.
    All throwing weapons do not aim compensate for distance to the target. This system was making throws unpredictable and we have decided to remove it. Throwing weapons will still aim at the center of the target if you are target locking, but they won’t compensate for other types of shots. This means that you can land your shots more reliable in situations where you’re prediction your target’s movement or throwing before your target shows out from behind cover/corners/battlements.
    Throwing axes now stack to 10 and never break!
    Throwing axe throws now recover faster!
    Throwing axe throws can be used as a wildcard replacement for any combo step. If you’re wielding a throwing axe, you can simply throw instead of attacking without losing your combo count. This means you can do stuff like Light -> Light -> Throw -> Heavy Finisher. Enjoy!
    Throwing axes have a new flight effect.
    Auto-Mod Updater
    Our Mod-Updater is now live!
    When you connect to a modded server and your mods don’t match the server’s mods, the client takes you to a “mod mismatch” screen, which lists the server’s mod list (or has a message saying the server doesn’t use mods in the case where you had mods loaded but the server didn’t.).

    The screen has a button to subscribe to / update any steam mods may be missing, and to connect to the server (once everything matches up). When you click connect, the client will restart itself and automatically connect to the server with the correct mods loaded.

    There are also two checkboxes, one to automatically subscribe to / update mods when needed, and one to automatically connect when ready. These settings can be changed in your menu under gameplay.

    Dice Rolling
    Care for a game of dice? Well now you can! Get your friends together for a little gambling:

    Chat input: /roll a b where a is the lowest number and b is the highest
    Example: /roll 1 100
    This will produce an output in the local chat (meaning, other players should see the result as well) reading “[Playername] rolled a 4 (1-100)” where the 4 here is the actual result and the 1-100 is the min/max value

    Chat input: /dice a b where a is number of dice and b is number of sides of the dice
    Example: /dice 2 6
    This will produce an output in the local chat reading “[Playername] rolled a 7 (2d6)” where 7 here is the actual result, and the 2d6 means “two six-sided dice”

    Land Claim Announcer
    You will now get a popup on your screen when you enter the area of another player, informing you who owns the area and structures placed. You are able to toggle this feature on and off in the settings.

    Admins have the choice to enable or disable this for their servers.
    This feature is by default OFF on official PvP Servers.

    notes
    tldr

    Fixed a bug where equipping a Javelin would block stamina regeneration and would allow stamina-free melee attacks to be performed
    Fixed a bug where explosive arrows were doing damage on PvE servers
    Fixed a bug where players would often get stuck inside Rhinos when fighting them
    Fixed a bug where archer thralls could provide you with an infinite amount of arrows
    Fixed a bug where player’s body would disappear from the map
    Fixed a bug where the character had drinking sounds when eating
    Fixed a bug where players could kill human NPCs who have dialogue options
    Fixed a bug with online server Steam invites not being sent
    Fixed a bug where thralls and pets would disappear when moved too far
    Fixed a bug where players where able to instantly kill other players by disabling their network adapter
    Fixed a bug where knocking out an NPC and letting them bleed to death would cause the NPC to respawn double
    Fixed a bug where applying a mod kit to Claws of Jhebbal Sag would reduce its expiration timer to five seconds
    Adjusted certain places were building is not intended.
    Fixed an issue with Star Metal Nodes not taking enough damage to break their shell
    Pets and Thralls will no longer instantly die from falling damage
    Adjusted spawn timers for some of the rare T4 NPCs
    ai
    Fixed a bug that allowed players to loot XX_Unarmed items from Thralls
    Fixed a bug where the piglet’s and boar piglet’s health points where out of balance
    Fixed a bug where harvesting piglets would provide Wild Boar Head and Tusks
    Fixed a bug where NPCs could fall through rocks near Hunter’s View, near the Sinkhole, and Stormwatch.
    Fixed a bug where The Barrow King couldn’t be shot in the head
    Fixed a bug where NPCs in the Temple of Frost couldn’t damage the player when hiding between Black Ice nodes
    Fixed a bug with Yog Priests using Yog Cleaver instead of a proper weapon
    Fixed a bug where the Swamp King would not aggro on sight
    Fixed a bug where Ravenous Wolves could not be damaged
    Fixed a bug where a dead, tamed Shaleback would only drop carcass when harvested with a skinning knife
    Fixed a bug where Jaguar’s head could not be obtained through harvesting
    Fixed a bug where Sewer Abomination’s blocked attacks would knock it back
    Fixed a bug where NPCs near the entrance to the throne room in the Witch Queen dungeon would lose aggro.
    Fixed a bug where the Boar boss had too little health
    Fixed a bug where the Boar Boss would lose aggro from a very short distance
    Fixed a bug where harvesting a Pet Camel with a Sickle or Cleaver would only yield Camel Carcass
    Fixed a bug where NPCs would lose their animation when released from bindings in single player mode
    Fixed a bug where skeletons would bleed when hit
    Fixed a bug where human NPCs were missing nameplates
    Fixed a bug where the player could not interact with, and was able to kill Vathis the Hierophant
    Fixed a bug where the Kinscourge would lose aggro towards the player when the player was hiding behind the balustrade
    Fixed a bug where the Jaguar boss couldn’t attack the player when standing in a particular place
    Fixed a bug where The Degenerate spawned two corpses when killed
    Fixed a bug where big scorpions would give Exotic Flesh instead of Feral Flesh
    Fixed a bug where undead Shalebacks would not aggro the player unless attacked first
    Fixed a bug where the far left item in the inventory of an Archer Thrall would disappear when the thrall started shooting
    Fixed a bug where the Rhino boss could not receive melee or ranged damage
    Fixed a bug where Throwing Axes used by thralls would not be functional on dedicated servers
    Fixed a bug where skeletons near the Sinkhole would lose their masks when killed
    Fixed a bug with health bar and npc name plate being placed seperately
    Pets and Thralls will no longer instantly die from falling damage
    Locust Queen Pet will now attack
    Pets and Thralls will now honor the players target and attack accordingly.
    You can no longer interact with a thrall that you don’t own.
    Fixed a bug where pets would not reliably follow players into their base
    combat

    Fixed a bug where the first heavy attack of greatswords would not deal damage in first person mode
    Fixed a bug where shooting the last arrow would not clear the ammo indicator on the bow
    Fixed a bug where axes would not apply bleed effect when dual wielded
    Fixed an issue with target locking the Albino Bat Demon
    Fixed a bug where the TargetLock system would not select the remaining NPC when fighting two or more NPCs
    Fixed a bug where Statue of Refreshment would not receive correct damage from orbs and jars.
    Fixed a bug where projectiles fired from Trebuchets could hit different places for different players depending on their positions
    building
    Fixed a bug where Simple Tent couldn’t be placed on flat ground
    Fixed a bug where Jade Cat Idol couldn’t be aligned to the ground, or have its tilt and pitch adjusted.
    Fixed a bug where traps could be returned to inventory after exploding
    Fixed a bug where Aquilonian and Pictish awnings couldn’t be placed above foundations
    Fixed a bug where tier 3 Crenelated Walls could not be replaced by DLC Crenelated Walls
    Fixed a bug with building not being allowed in certain locations up north of The Dirgewood
    crafting

    Fixed a bug where Raw Human Flesh would not be converted into Putrid Flesh upon expiration
    Fixed a bug where certain heads could not be processed in the Fluid Press
    Fixed a bug where Iron Mug was crafted with wood
    Fixed a bug with inconsistent weight for the items learned from the Palisade feat
    Fixed a bug where the Serpent-man weapons had improper grades
    Fixed a bug with inconsistencies between weight and health points of Dragon and Cat idols
    Fixed a bug with Epic Reptilian Armor having wrong values for helm, chest and gauntlets.
    Fixed a bug with inconsistencies in the number of items per stack between Abysmal Flesh and Cooked Abysmal Flesh
    Fixed a bug where all versions of Hyena-fur Armor would give the same amount of bonus Survival attribute points
    Fixed a bug where Exceptional and Flawless versions of Steel Mace couldn’t be crafted or spawned
    Fixed a bug where players were able to craft Khitan Javelin and Khitan Throwing Axes
    Fixed a bug where Weapon Kits could be applied to Throwing Orbs
    Fixed a bug where stone throwing weapons would be listed as high grade instead of low grade
    Fixed a bug where sandstorm masks would not provide protection against noxious gas, if equipped after the effect was applied
    Fixed a bug where Flawless Iron Mace and Flawless Iron Warhammer were available from any level 3 blacksmith
    Fixed a bug where repairing items with stacks of specific sizes caused the whole stack of resources to disappear
    Fixed a bug where Glowing Standing Torch would increase temperature instead of reducing it.
    Fixed a bug where all versions of Light Hyrkanian Bow had the same weight
    Fixed a bug with Dung weighing too much
    Fixed a bug where crafting Flawless Iron Poniards required the Steel Poniards feat
    Fixed a bug with Dried Fish having no burn time in Wheel of Pain
    Fixed a bug where DLC items were non-functional or missing after learning any feat with DLC
    general
    Fixed a bug where players could not climb onto ceilings while swimming
    Fixed a bug where players could avoid being attacked by Hrugnir of the Frost by standing on his arm rest
    Fixed a bug where the portal at the Altar of the Bat would not be functional
    Fixed a bug where cause of death would not be localized
    Fixed a bug where pick, cleaver or skinning knife had particle effects while hitting thin air
    Fixed a bug where players where unable to loot unconscious bodies without changing the Backpack inventory to Shortcut
    Fixed a bug where Altar of Mitra in Muriela’s Hope did not provide any light
    Fixed a bug where a player could swim in the air underneath a waterfall
    Fixed a bug where the character could walk underwater near certain locations.
    Fixed a bug where the textures of a waterfall in Shattered Springs would flicker when approached
    Fixed a bug where the Dye item sub-menu could be accessed from the item’s recipe on the Quick Bar
    Fixed a bug where one could override the corruption limit by eating Abysmal Flesh
    Fixed a bug where baby animals would not respawn until server restart, after being picked up
    Fixed a bug where drinking Hunter’s potion would add an incorrect amount of attribute points
    Fixed a bug where shields were missing the Shieldsmash label
    Fixed a bug with the graphics for selected tabs in the feat window
    Fixed a bug where weight and expiration time of Feat of Jhebbal Sag and Derketo would differ from other similar items
    Fixed a bug where the model of a vulture would stay in place after it flew away
    Fixed an issue where Shemite Leggings and Shemite Shoes had improper stats
    Fixed a bug where the Avatars timers would not update correctly on dedicated servers
    Fixed a bug where vaults would cause lag when attempting to accessing it in single player
    Fixed a bug where leaving a session while controlling an avatar would cause the password prompt to not appear when trying to join a password-protected session
    Fixed a bug where attacks would often fail to hit players
    Fixed a bug where dismissing the window of a crafting station would reset the currently selected sorting option for the inventory
    Fixed a bug where shutting down the game while a pet was fighting would leave the pet’s “weapon” in the backpack inventory
    Fixed a bug where Golden Lotus Potion would not provide health regeneration
    Fixed a bug with a misplaced Power Shot particle effect when using Dragonbone Arrows
    Fixed a bug where the Cat-like perk would cause the maximum amount of damage taken from falling be equal to half of the character’s health points, instead of half of the damage appropriate to height of the fall.
    Fixed a bug where a wall was missing at the beginning of the Black Keep dungeon
    Fixed a bug where corpses would be invisible for players who were outside of rendering distance when the creature was killed
    Fixed a bug where the Days Passed slider would be inconsistently displayed
    Fixed a bug where the title could terminate when connecting to a dedicated server
    Fixed a bug where a Thrall’s recipes would not be visible when reentering any Crafting Station
    Fixed a bug where Totemic Pets were lacking Exclusive Diet
    Fixed a bug where drinking from a well, river, or drinking Purified Water did not provide a Cooling Down effect
    Fixed a bug where using second heavy attack of all two handed spear weapons would cause the character model to flicker
    Fixed a bug where the character model was shaking if the player pressed the walk button
    Fixed a bug where the starvation timer of pets and thrall was present after toggling the hunger system off
    Fixed a bug where players were able to scroll through icons of required items
    Fixed a bug where killing creatures would leave their duplicated, motionless model behind
    Fixed a bug where legendary chests would disappear when items were moved inside its inventory
    Fixed a bug where the Face Details tab in Character Creation would reset to the top when player tried to choose eye colour
    Fixed a bug where weapons dropped from enemies or looted from chests would always be broken
    ui
    Fixed a bug with missing journal icons
    Fixed a bug where control tooltips would overlap when the player was blocked from placing a thrall
    Fixed a bug with misaligned Decorative Warpaint keywords
    Fixed a bug with multiple cut off letters in the Feats’ Teaches sections
    Fixed a bug with certain furnace related items, Rocknose Egg, and Spider Egg-sac lacking keywords
    Fixed a bug where Hoar-Frost Hatched was missing Hallowed and Ritual Harvest keywords
    Fixed a bug with improper placement of keywords for all pets
    Fixed a bug where the bow’s ammo icon was staying in the Main Hand slot after unequipping the weapon
    Fixed a bug where adding or taking items from containers could visually add or remove five inventory slots.
    Fixed a bug where Wooden Targe feat was missing from the Weapons tab
    Fixed a bug where the Obsidian Tools feat was missing from the Survival tab
    Fixed a bug where items could not be looted from a Tannery via Inventory Preview
    Fixed a bug with a placeholder icon next to the Night-Eye Potion’s effect
    Fixed a bug with misleading keywords in certain Relic Hunter armor pieces
    Changed the item order in quick preview inventory to be the same as the actual inventory
    Fixed a bug where the Abysmal Arrows feat was missing from the Weapons tab
    Fixed a bug where the Mountaineer feat was missing from the Armor tab
    Changed the name of Pictish Warchief Sandals to Boots and Pictish Brave Headband to Headgear, to better reflect the in-game model
    Fixed a bug where some religions had cut off text in their description
    Fixed an issue with inconsistencies in the descriptions for Extremely Hot and Heatstroke effects
    Fixed a bug where the blood splatter effect in the background of some feat icons would disappear
    Fixed a bug where two Dragonbone icons were displayed in the Dragonbone Arrows recipe
    Fixed a bug with an inconsistent description of Alcohol Poisoning debuff in the Stats tab
    Fixed a bug where Abysmal Flesh had no expiration timer
    Friendly Pets and Thralls can no longer be target locked
    It is now possible to rename placed chests
    Fixed a bug where the corrupted part of the health and stamina bar would disappear after being depleted
    terrain
    Fixed a large number of floating placeables and world items including campfires, foliage, benches, bones, rocks, and many more.
    Patched up holes and walls where players could get stuck such as inside the crocodile giant, wooden pillars in the Den, fall into cracks in the Volcano biome, certain locations in the Midnight Grove, and many more.
    Barred places where players could reach an unplayable area in the Temple of Frost, the Archives, the King’s Niche, Bin-Yakin’s Seal, the Black Keep, and more.
    Adjusted and fixed collision issues and texture gaps on structures, foliage, animals, and such.
    animation

    Fixed a bug where the tools harvesting animation would not loop when the player was holding down the Attack button
    Fixed a bug where the Polite Clap animation would end too quickly.
    audio

    Fixed a bug with the same SFX being played upon arrows’ impact when hitting NPC and terrain
    Fixed a bug where water could be heard in areas without water in Hanuman’s Grotto
    Fixed a bug where rain SFX could be heard inside The Eye That Never Closes.
    Fixed a bug with muffled SFX being heard from Blacksmith’s Bench.
    Fixed a bug where the horn sound would loop during a Purge
    community

    Trello Report Board
    We have a public bug tracking board here 37! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here 1.

    As always, please let us know any issues and feedback here on the official forums.
    Thank you very much for being part of your community and for your ongoing support :slight_smile:
    Nel corso degli Anni sono stato tanti personaggi, Oberon sulla Quarta Profezia, Beholder e Tangorodrim sullo sfortunato DaOC Italia, Telemnar su DaOC americano, Orome sul brutale Age Of Conan, Ziamanotzo sul deludente Warhammer Online, un personaggio con il nome rovinato dai GM tale Fiordiuma su Dungeons and Dragons Online a ancora su Lord of The Rings Online: Riders of Rohan ero Duvain, Menestrella 76 Elfa, Protector of Songs, Něr an Barahir


    Ora su Black Desert Online sono:
    Duvain Lindolir, Ranger Liv 56, GM Lanterne Del Vespro

    E su Guild Wars 2 sono:
    Duvain, Fiordiluna, Yasa, Belegeth e .. basta per ora ... GdL

    Il mio Avatar č Simone Simons Vocalist degli EPICA
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